When I'm calling out enemies for target designation, I'll give position information as well, like "that red Battlemaster on the left flank", or "the Pulverizer up in front" if the enemy hasn't marked off specific 'Mechs, but I don't really see more than a couple lances at a time, so huge clusters of identical 'Mechs has never been a problem. My bases wind up being pretty info-dense. Normal basing color on the front, left arm green, right arm red, rear blue or yellow (can you tell I'm Navy airwing yet?). Not sure that's sustainable across my entire multi-regiment collection though. I'm dabbling in painting a designator number on the 'Mech itself - Locust #3 has a bigarse "3" on the shoulders. So a Locust would be marked "LCT" on the front of the base, but not nailed to a specific variant. ![]() I've got most of my bases marked in some way, usually on the front (all those 3e plastics helped #P), but for most of them it's the "significant" part of the model number. I keep photocopies of every TRO page for all the variants of all the 'Mechs I own in a binder on the side - for quick reference - but I'm a bit compulsive. Oh, I'm very much in the walking TRO camp. So the Hetzer Wheeled Assault becomes HWA, and then the number. Heavy Metal brings a greater level of diversity to Battletech by including eight new Mechs and a variety of devastating weapon systems that will change. Lastly, for tanks and other conventionals, I use the first letter of each word in the name. ![]() This method gives them a hint at what it is. It tells: Weight, Designation, Model, Variant, Pilot name, unit, rank, position in lance, and unit number.Īnd it's great that people might know their Mechs, but it doesn't mean there opponents do. I have a database of information that corresponds to the designation. Plus, if you proxy, you know AS7-2 is the Wasp. It makes it also less likely I will mistake the Mech, and also less likely someone will be able to switch targets (if you targeted ARC-8, it's hard to say you were shooting at ARC-7). This helps to keep the amount of wear and tear from handling down. I like the back edge instead of underneath because it is visible on the tabletop, without having to pick the mini up. ![]() I use the same prefix the mech does (So WSP=Wasp, MAD=Marauder, etc), and then add the number of how many of that model I have (if I'm painting my 8th Archer, then it is ARC-8) For each mech I have, I paint a designation on the back edge of the hex base.
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