![]() Unless you're gunning for the unlimited Rocket Launcher, there's no reason to hurry through most of the game. Move Slowly or Quickly as the Moment Demands If you've got a spare herb or two, it's often worth taking the bite and saving the Dagger. The area immediately around the Medical Supply Room is a good example of a place you might want to clear out as soon as possible, as you'll likely return there several times during the game to save or visit the item drop.ĭefensive items are a life-saver when you accidentally stumble into a crowd of zombies or dogs, but save them for the moments when you really need them, like when a foe knocks you down or you're surprised by a mob. Learn the routes through the mansion you use most, and clear out those areas with fire. You'll be passing through the same corridors many times in the course of the game on a quest for new items or to unlock previously closed rooms. One of the reasons Crimson Heads are such a pain is that Resident Evil requires a lot of backtracking. If you can ever possibly complete an area without killing a zombie, by all means do so. The last clue is often the best course of action. Don't kill the zombie in the first place.Blow up the head of the zombie (which happens at random).Burn the zombie to death with an incendiary weapon like a Flamethrower of Incendiary Round.Burn the body with a Kerosine Flask after killing the zombie.The only reliable ways to prevent a Crimson Head from forming are to: After enough time has passed, the corpse will reanimate as a faster, more lethal Crimson Head. A Crimson Head is created whenever a zombie is killed and left unburned. Resident Evil Remake changes up the formula of the original Resident Evil by adding Crimson Heads, diabolical superzombies. And don't haul around puzzle solving Items like Emblems and Death Masks until you absolutely need them. Always combine Herbs as soon as you can to save space. Try to carry only a single weapon at a time. Whenever possible, begin an exploration run with at east four slots open, and return to the nearest Item Box whenever you inventory fills up. Your character can only carry eight items at a time, and the slots fill up quickly. Go as long as you can between saves, reserving your Ribbons for moments just before (and sometimes after) very difficult encounters and boss battles. ![]() Every backup expends a Typewriter Ribbon, and there are only a finite number of these precious objects. The theme of scarcity extends to the save system in Resident Evil. For example, there's no reason for you to finish off Yawn, the giant snake, during your first boss encounter as Jill. Bullets are scarce, healing items scattered and well-guarded. Resident Evil enforces a harsh rule of conservation. If you want to know what's changed between this version of Resident Evil and the original, check out the differences page.
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